Indie Recommendations

The Best Indie Games of 2026 (So Far)

Mina the Hollower, Mewgenics, Slay the Spire 2, and more. A genuinely ranked list of the best indie games of 2026, updated as the year goes on. No algorithm, no PR, just one person who played them.

Paul Allen·Reviewed by Paul Allen···7 min read·1,481 words
The Best Indie Games of 2026 (So Far)

TL;DR

  • We're nine months into 2026 and it's already a stronger year for indies than most AAA publishers managed with ten times the budget.
  • Mina the Hollower, Mewgenics, and Slay the Spire 2 are the three genuine event releases so far.
  • Fields of Mistria posted the highest review score on this list at 97.5% -- a farming sim beating out everything else.
  • This is 'so far', not a final ranking. Q4 still has to happen.

It's September. Two thirds of 2026 is gone and I'm already fairly confident this will end up a better year for indies than the last one, which is saying something after 2025's run. Same pattern as always: while a chunk of AAA spent the year explaining away another delay or another round of layoffs, small teams kept shipping games that actually delivered.

This is not a final ranking. Calling something the best game of a year that still has a quarter left to run would be an eejit move. Think of this as the current leaderboard, the picture as it stands today, updated as the rest of 2026 plays out.


1. Mina the Hollower

At a glance: Action-Adventure, Metroidvania. 12-15 hrs. Moderate-High difficulty. Single player.

Mina the Hollower -- 6,000+ reviews, 89% positive. Yacht Club Games' first major release since Shovel Knight.

6,348 reviews | 89.2% Very Positive | $19.99

Yacht Club Games' first genuine follow-up to Shovel Knight, and it earns the comparison rather than living off it. You whip, burrow, and dash through a gothic pixel-art world as Mina, and the movement kit is precise enough that dying to a boss pattern feels like a fair fight, not a cheap one.

Metacritic gave it a Must-Play badge within a week of launch, and the 89% positive score undersells how good the mechanical foundation is. The honest criticism, which shows up in enough user reviews to matter: some of the later dungeons lean hard into obtuse puzzle design without enough signposting, and a chunk of players who loved the combat bounced off the backtracking. Worth knowing going in.

Mina the Hollower on Steam -- $19.99


2. Mewgenics

At a glance: Roguelike, Simulation. 40+ hrs. Moderate difficulty. Single player.

Mewgenics -- 30,000+ reviews, 91% positive. Edmund McMillen's cat-breeding roguelike, years in the making.

30,220 reviews | 91.2% Very Positive | $29.99

Edmund McMillen spent years on this one, and the wait shows in how deep the systems go. You breed, train, and send cats into tactical roguelike combat, and the genetics system means no two runs, no two cats, ever play quite the same. It sold over a million copies in its first week and briefly pulled a bigger concurrent player count than Hades 2, which is bollocks. A cat-breeding game should not be able to do that.

Here's the honest bit: the humour is very McMillen, meaning very 2000s internet, and it will not land for everyone. A fair few reviews call it out specifically. If Binding of Isaac's sense of humour never worked for you, this won't convert you either. The systems underneath are worth pushing through it for.

Mewgenics on Steam -- $29.99


3. Slay the Spire 2

At a glance: Deck-Building Roguelike. 40-80+ hrs. High difficulty. single player, co-op (up to 4 players).

Slay the Spire 2 -- 75,000+ reviews, 92% positive, Early Access. The genre-defining deck-builder gets a real sequel.

75,424 reviews | 92.0% Very Positive | $24.99 (Early Access)

Still in Early Access, and already the highest review count on this whole list by a wide margin. Set a thousand years after the original, bringing back the Ironclad, the Silent, and the Defect alongside two new characters, the Necrobinder and the Regent, with 575-plus cards and 278 relics to build around. The headline addition is four-player online co-op, a first for the series.

I'm not going to pretend Early Access status doesn't matter here. The card pool is still being tuned, balance passes have shifted the meta more than once already, and some systems from the original haven't been fully ported over yet. But the foundation is exactly what you'd hope for from the studio that invented the genre building on it a second time.

Slay the Spire 2 on Steam -- $24.99


4. Fields of Mistria

At a glance: Farming Sim, RPG. 40-60 hrs. Relaxed difficulty. Single player.

Fields of Mistria -- 27,000+ reviews, 97.5% positive. The highest-rated game on this entire list.

27,030 reviews | 97.5% Overwhelmingly Positive | $13.99

The highest score on this whole list belongs to a farming sim, and it is not close. Magic, romance, and a village to rebuild, wrapped in a pixel-art style that borrows the best parts of Stardew Valley without just copying its homework. Character writing carries a lot of the appeal here: the town's cast has real personality rather than functioning as quest-dispensers with a portrait attached.

The pacing in the first few in-game weeks is slower than genre veterans might want, front-loading a lot of tutorial-adjacent hand-holding before the game opens up. Worth pushing through. Once the magic system and relationship mechanics kick in properly, it's one of the most complete cozy games released this year.

Fields of Mistria on Steam -- $13.99


5. How to Fish

At a glance: Physics, Sports Comedy. 8-10 hrs. Relaxed difficulty. Single player.

How to Fish -- 23,000+ reviews, 96% positive. A physics fishing game that peaked at 142,000 concurrent players in three days.

23,810 reviews | 95.9% Overwhelmingly Positive | $7.99

The pitch sounds like a joke and the execution is genuinely brilliant: catch a fish, fling it into the air, then shoot it mid-flight for bonus money. It peaked at 142,000 concurrent players within three days of launch at eight dollars, which is the kind of viral trajectory most publishers spend seven-figure marketing budgets chasing and never catch.

There isn't much depth once the core loop's novelty wears off, and a fair number of reviews flag the progression curve flattening out after ten or so hours. For eight dollars and a genuinely funny physics toy, that's an easy trade. Not every game needs fifty hours of content to be worth its price.

How to Fish on Steam -- $7.99


6. Big Walk

At a glance: Co-op Exploration. Varies, open-ended. Relaxed difficulty. Co-op.

Big Walk -- 25,000+ reviews, 96% positive. From House House, the studio behind Untitled Goose Game.

25,245 reviews | 96.2% Overwhelmingly Positive | $19.99

House House's follow-up to Untitled Goose Game trades one very good bird-based joke for an open island built specifically for wandering with friends. Proximity chat, creative puzzle-solving, and genuinely no combat or fail-state pressure anywhere in the design. It's a co-op game built entirely around the pleasure of just being somewhere with people you like.

The lack of a driving structure is a real trade-off, not just a design choice to wave through. Solo players and groups without a self-directed streak will find less to hold onto here than in a more objective-driven co-op game. If your group is the type that makes its own fun, this is close to perfect for them.

Big Walk on Steam -- $19.99


7. Far Far West

At a glance: Co-op Shooter, Action. Ongoing, Early Access. Moderate difficulty. Co-op (1-4 players).

Far Far West -- 23,000+ reviews, 97% positive, Early Access. Built by an eight-person studio.

23,483 reviews | 96.6% Overwhelmingly Positive | $19.99 (Early Access)

Eight people made this, and it holds up against co-op shooters built by teams ten times that size. A 1-4 player Western with monsters, magic, and missions, still in Early Access but already sitting on nearly 23,500 reviews at 97% positive. That ratio, at that volume, for a team this small, is bloody impressive and worth saying plainly rather than burying in a caveat.

Being Early Access, the content roadmap still has real gaps, and some weapon balance issues show up consistently in negative reviews. Given the trajectory so far, the smart money says those get addressed before 1.0. Worth getting in now if co-op Westerns are your thing, worth waiting for 1.0 if they're merely interesting to you.

Far Far West on Steam -- $19.99


Seven games, two of them still in Early Access, all of them genuinely worth your money right now rather than "worth it once it's finished." The pattern across this list is the same one that shows up every year: small teams making something specific and finishing it, versus the alternative most of the industry keeps choosing instead.

The real headline here isn't any single entry. It's that a cat-breeding roguelike nearly out-peaked Hades 2, a fishing physics toy hit six figures in concurrent players at eight dollars, and the highest review score on the whole list belongs to a farming sim, not the biggest budget or the loudest marketing push. That's not an accident. That's what happens when a team gets to make the thing they actually wanted to make.

Q4 still has to happen. Witchbrook, Coromon: Rogue Planet, and whatever shows up unannounced between now and December could all reshuffle this list completely. This page gets updated as that happens, not left to go stale the way "best of the year" lists usually do the moment January hits.